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Emblems are permanent upgrades awarded through Ascension.

When you Ascend, you get the next emblem, awarded in order, from your current Alignment. There are a total of 45 Emblems, and they carry over through all Ascensions and Transcension.

Dark Emblems focus on physical strength, Void Emblems focus on magic, and Light Emblems focus on speed.

Dark Emblems[ | ]

Image Name Description Milestone Total Sequence
Badge dark 01 g 51 51 Demonic Strength I Add 5% to Melee Damage +5% 1
Badge dark 02 g 51 51 Executioner’s Gift I Add 5% to Max Armor +5% 2
Badge dark 03 g 51 51 Fire Lord I Add 5% to Fire Chance. Burning enemies take damage over time. +5% 3
Badge dark 04 g 51 51 Berserker’s Rage I Add 2% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +2% 4
Badge dark 05 g 51 51 Executioner’s Gift II Add 5% to Max Armor +10% 5
Badge dark 06 g 51 51 Demonic Strength II Add 5% to Melee Damage +10% 6
Badge dark 07 g 51 51 Berserker’s Rage II Add 3% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +5% 7
Badge dark 08 g 51 51 Fire Lord II Add 5% to Fire Chance. Burning enemies take damage over time +10% 8
Badge dark 09 g 51 51 Berserker’s Rage III Add 2% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +7% 9
Badge dark 10 g 51 51 Demonic Strength III Add 5% to Melee Damage +15% 10
Badge dark 11 g 51 51 Executioner’s Gift III Add 5% to Max Armor +15% 11
Badge dark 12 g 51 51 Fire Lord III Add 5% to Fire Chance. Burning enemies take damage over time. +15% 12
Badge dark 13 g 51 51 Demonic Strength IV Add 5% to Melee Damage +20% 13
Badge dark 14 g 51 51 Berserker’s Rage IV Add 5% to Detonate Chance. Detonations create an area of effect attack that knocks back enemies. +12% 14
Badge dark 15 g 51 51 Fire Lord IV Add 5% to Fire Chance. Burning enemies take damage over time. +20% 15

Light Emblems[ | ]

Image Name Description Milestone Total Sequence
Badge light 01 g 51 51 Unbreakable Will I Increase Attack Speed by 5% +5% 1
Badge light 02 g 51 51 Sigil of the Wind I Increase Movement Speed by 5% +5% 2
Badge light 03 g 51 51 Thunderous Strike I Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +5% 3
Badge light 04 g 51 51 Lifegiver’s Oath I Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +5% 4
Badge light 05 g 51 51 Sigil of the Wind II Increase Attack Speed by 5% +10% 5
Badge light 06 g 51 51 Unbreakable Will II Increase Movement Speed by 5% +10% 6
Badge light 07 g 51 51 Guardian Seal III Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +15% 7
Badge light 08 g 51 51 Thunderous Strike II Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +10% 8
Badge light 09 g 51 51 Lifegiver’s Oath II Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +10% 9
Badge light 10 g 51 51 Unbreakable Will III Increase Attack Speed by 5% +15% 10
Badge light 11 g 51 51 Sigil of the Wind III Increase Movement Speed by 5% +15% 11
Badge light 12 g 51 51 Thunderous Strike III Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +15% 12
Badge light 13 g 51 51 Unbreakable Will IV Increase Attack Speed by 5% +20% 13
Badge light 14 g 51 51 Lifegiver’s Oath III Add 5% to Critical Strike Chance. Critical Strikes inflict double damage. +20% 14
Badge light 15 g 51 51 Thunderous Strike IV Add 5% to Lightning Chance. Shocked enemies are stunned for a duration. +20% 15

Void Emblems[ | ]

Image Name Description Milestone Total Sequence
Badge void 01 g 51 51 Eye of the Sorcerer I Increase Magic Damage by 5% +5% 1
Badge void 02 g 51 51 Cosmic Resonanace I Decrease Ability Cooldown by 5% -5% 2
Badge void 03 g 51 51 Frozen Heart I Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +5% 3
Badge void 04 g 51 51 Celestial Diffusion I Add 5% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +5% 4
Badge void 05 g 51 51 Cosmic Resonance II Decrease Ability Cooldown by 5% -10% 5
Badge void 06 g 51 51 Eye of the Sorcerer II Increase Magic Damage by 5% +10% 6
Badge void 07 g 51 51 Celestial Diffusion II Add 5% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +10% 7
Badge void 08 g 51 51 Frozen Heart II Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +10% 8
Badge void 09 g 51 51 Protection Ward I Add 10% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +10% 9
Badge void 10 g 51 51 Eye of the Sorcerer III Increase Magic Damage by 5% +15% 10
Badge void 11 g 51 51 Celestial Diffusion III Decrease Ability Cooldown by 5% -15% 11
Badge void 12 g 51 51 Frozen Heart III Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +15% 12
Badge void 13 g 51 51 Eye of the Sorcerer IV Increase Magic Damage by 5% +20% 13
Badge void 14 g 51 51 Protection Ward II Add 10% to Magic Resist. Chance to negate non-alignment spells such as witch doctor attacks. +20% 14
Badge void 15 g 51 51 Frozen Heart IV Add 5% to Freeze Chance. Frozen enemies take damage and move slowly. +20% 15
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